• Team Size: 10 people
  • Timeframe: 14 weeks
  • I led the technical team, which was responsible for programming, animations, and sound
  • I was responsible for importing the characters and their animations into the engine, and setting up all of their animation trees.
  • I also helped develop the enemy pathing and developed the AI for the boss robot.

Captain Quantum - A retro style defense game

Emily Klemmer

Technical Artist